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PCB Layout CAD:Move/Rotate/Mirror

A mirror of the KiCad development branch, which is hosted at GitLab (updated every time something is pushed). Pull requests on GitHub are not accepted or watched. KiCad/kicad-source-mirror. Users who wish to keep up to date with the latest libraries should clone the KiCad libraries using Git or SVN. Cloning the library repositories means that users only need to download updates to the libraries, rather than re-downloading library files multiple times. This can significantly save on bandwith usage and allows users to control which. KiCad is known to work on Mac OS X 10.11 through macOS 10.13. It may work on newer versions. If it does not, it is a bug and will be fixed. Kicad-unified is the default package that most people should install. Kicad-unified contains everything: the KiCad suite, documentation, schematic symbols, footprints, translations, templates. The KiCad development team does not maintain or control these mirrors. However, they may be useful for users in regions with poor connectivity to the official mirrors. The kicad-nightly version can be faster to download, and kicad-extras can be used to turn a kicad-nightly install into a full install. Kicad-nightly does not contain the 3D.

Rotate/Mirror

There are the following methods for Rotate/Mirror when moving or placing an object.
When a component or pad is mirrored, the placement surface will be changed (Top surface => Bottom surface, Bottom surface => Top surface)

About the Operation and Method

The following will explain about rotating/mirroring objects.

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TypeOperation and Method

Mirror

The whole object is mirrored left-right.
For footprints and pads, components on the Top surface move to the Bottom surface, and components on the Bottom surface move to the Top surface.
When moving an object or when it is selected, Right click => Select [Move/Rotate/Mirror] => [Mirror]
(Press the shortcut 'M' key)

Before MirroringAfter Mirroring

Flip Vertically

The whole object is flipped vertically.
For footprints and pads, the Top/Bottom changes, and components on the Top surface move to the Bottom surface, and components on the Bottom surface move to the Top surface.
When moving an object or when it is selected, Right click => Select [Move/Rotate/Mirror] => [Flip Vertically]
(Press the shortcut 'Shift + M' key)

Before Flipping VerticallyAfter Flipping Vertically

Mirror Individually

While maintaining individual coordinates for footprints and pads, etc., components on the Top surface move to the Bottom surface, and components on the Bottom surface move to the Top surface.
When moving an object or when it is selected, Right click => Select [Move/Rotate/Mirror] => [Mirror Individually]

Vertical Flip Individually

While maintaining individual coordinates for footprints and pads, etc., the Top/Bottom changes, and components on the Top surface move to the Bottom surface, and components on the Bottom surface move to the Top surface.
When moving an object or when it is selected, Right click => Select [Move/Rotate/Mirror] => [Vertical Flip Individually]

Rotate

It rotates 90 degrees counter clockwise.
When moving an object or when it is selected, Right click => Select [Move/Rotate/Mirror] => [Rotate]
(Press the shortcut 'R' key)

Before RotateAfter Rotate

Reverse Clockwise

It rotates 90 degrees clockwise.
When moving an object or when it is selected, Right click => Select [Move/Rotate/Mirror] => [Reverse Clockwise]
(Press the shortcut 'Shift + R' key)

Before RotateAfter Rotate

Rotate 45 degrees

It rotates 45 degrees counter clockwise.
When moving an object or when it is selected, Right click => Select [Move/Rotate/Mirror] => [Rotate 45 degrees]
(Press the shortcut 'D4' key)

Rotate 1 degrees

It rotates 1 degrees counter clockwise.
When moving an object or when it is selected, Right click => Select [Move/Rotate/Mirror] => [Rotate 1 degrees]

Rotate Arbitrary Angle

Specifies an arbitrary angle for rotation. When it is a positive number, it rotates counterclockwise, and when it is a negative number, it rotates clockwise.
When moving an object or when it is selected, Right click => Select [Move/Rotate/Mirror] => [Rotate Arbitrary Angle]

Rotate 90 Degrees Individually

It rotates while maintaining individual coordinates for footprints and pads, etc.
When moving an object or when it is selected, Right click => Select [Move/Rotate/Mirror] => [Rotate 90 Degrees Individually]

Individually Rotate Arbitrary Angle

It rotates while maintaining individual coordinates for footprints and pads, etc., by inputting an arbitrary angle.
When it is a positive number, it rotates counterclockwise, and when it is a negative number, it rotates clockwise.
When moving an object or when it is selected, Right click => Select [Move/Rotate/Mirror] => [Individually Rotate Arbitrary Angle]

For more details about rotating and mirroring components, refer to 'Rotating and Mirroring (Changing Placement Surface)' in 'Placing Components'.

About Rotate and Individual Rotate

The following will explain the difference between Rotate and Individual Rotate.

Before RotateAfter Rotate
Rotate
(The whole object rotates.)
Individual Rotate
(It rotates while maintaining individual coordinates.)
Tutorial
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KiCad is a small piece of software that lets you design electronic schematic diagrams and printed circuit boards. The tool also enables you to build netlists and open Gerber files. The practical, clean UI bundles a large number of dedicated...full software details

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